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Metro NetworksMETRONETWORKS
Server Rules

Play smart.
Play together.

Effective 2026. Read these rules in full before you play. Not knowing a rule is never an accepted excuse and won't reduce your punishment. By connecting to the server you agree to every rule below. Trying to find or argue loopholes in the wording is a punishable offence on its own. If something is clearly against the spirit of a rule, staff will treat it as a violation whether or not the exact wording covers it.

12Categories
84Total rules
R1
RDM (Random Death Match)
Don't attack, shoot, injure, or kill another player without a clear roleplay reason and a proper verbal initiation that they actually had a chance to hear and understand. Initiation has to be direct, in person, and clear. Shouting across a street, making a demand through a car window at speed, or threatening someone who physically couldn't have heard you does not count. Trash talk, insults, and general disrespect are never a valid reason to start shooting. Initiation expires after 30 minutes if nothing hostile happens, so you can't initiate on someone and then shoot them an hour later and call it valid. One person initiating does not hand kill rights to their whole group unless that group was already an active part of the conflict through prior roleplay. Killing someone right after EMS revives them is also RDM, since NLR applies.
R2
VDM (Vehicle Death Match)
Vehicles are not weapons. Don't use one to intentionally injure, kill, or knock down players. That covers driving into people at speed, pinning someone against a wall, running over someone who's already downed, driving into water to drown your passengers, and ramming another car to kill the people inside rather than to stop it. In a pursuit you can try to disable a fleeing vehicle with a controlled manoeuvre, as long as it stays proportional to the situation. If you hit someone by accident, follow it up with roleplay straight away: stop, check on everyone involved, and treat it like a real crash. Driving off after an accidental collision with no roleplay is treated as intentional VDM. Ramming a player because you're losing a fight is VDM, even if you had initiation on them.
R3
Safe Zones
Hospitals, police stations, and every location in the full safe zone list are safe zones. Inside them you can't rob, shoot, kidnap, threaten, or initiate on anyone. You also can't run into a safe zone while you're being chased to reset or escape the situation. If you went in while already being pursued, the people chasing you can hold their position outside and pick the roleplay back up when you leave. A chase doesn't end just because you passed through a safe zone entrance. Don't shoot or throw anything from outside a safe zone at someone inside it, or from inside at someone outside. Hanging around in a safe zone with no reason to be there isn't allowed.
R4
Third Party Communication
All in-character communication has to happen through in-game mechanics: in-person voice, in-game phones, or in-game radio. Using Discord, texts, Snapchat, or any other outside platform to pass in-character information to someone else in the city is banned, no matter how small the information seems. Sitting in a Discord call with other players while you're in the city is also banned, even if you say you're not sharing anything in-character, because the risk of leaking information is too high. Watching another player's stream while you're in the city and acting on anything you see or hear breaks this rule and the metagaming rule.
R5
Combat Logging
Disconnecting during active roleplay is a bannable offence. That includes leaving during a police interaction, a hostile situation, while downed, in custody, or as a hostage. Any moment where you leaving damages someone else's roleplay counts. It also covers freezing your game in the pause menu to avoid being downed, tabbing out during a gunfight, and crashing your game on purpose. Combat storing counts too: stashing weapons, drugs, or valuables in a property or vehicle mid-scene just so they can't be found or taken. If your game genuinely crashes, message the people involved in the Metro Networks Discord straight away, explain what happened, and get back to the scene as fast as you can. The server logs every disconnect, so if you can't show it was a real crash, it's treated as combat logging.
R6
Metagaming
Metagaming is using information you picked up outside the game to influence what your character does. That includes watching other players' streams to find or track them, being told about city events over Discord while you're offline and then acting on it when you log in, using what one of your own characters knows to benefit another, recognising someone's real voice and acting on it when your character has no reason to know them, reading player name tags on screen when your character has no reason to know that name, and using your knowledge of the map or scripted locations to find things your character realistically wouldn't. Leaking police information from a law enforcement character to a criminal one, whether it's your own character or someone else's, is a serious form of metagaming and is punished harder than the standard.
R7
Interfering with RP
If a scene has nothing to do with your character and you have no in-character reason to be there, stay out of it. This applies to police scenes, EMS scenes, gang conflicts, and any other active roleplay you're not part of. Driving past a scene over and over to watch it, scouting from a distance and feeding information to others, or forcing your way in on a thin excuse all break this rule. Pushing into someone else's scene with no real reason is treated as trolling.
R8
Powergaming
Powergaming is doing things in roleplay that are physically or logically impossible, that give you an unrealistic advantage, or that force an outcome on someone without giving them a chance to respond. Examples: pulling a gun while handcuffed, claiming to see or hear something your character couldn't from where they are, doing things to yourself that would be impossible alone, using /me to force a result on another player without letting them contest it, claiming injuries healed faster than they realistically would, and using game mechanics to pull off things your character couldn't actually do. The test is simple: if a real person couldn't physically do it in that situation, it's powergaming.
R8.1
Spamming/Exploiting
Shift-punch spamming, cancelling emotes to get a combat advantage, using macros or autoclickers to get any edge over other players, or abusing any mechanic in a way it wasn't designed for will get you a 24 hour ban on a first offence and longer for repeats. This isn't limited to the examples above. Any deliberate mechanical abuse counts, even if it isn't named here.
R9
Trolling
Joining the server to disrupt, annoy, or ruin other people's experience is a permanent ban. The word intent matters here: if your behaviour clearly ruins other players' experience, staff will treat it as trolling no matter what you claim you meant. Doing five minutes of fake roleplay before you start trolling doesn't get you off the hook. Repeatedly going after the same player or group across sessions with no real in-character reason is griefing, and it's taken just as seriously.
R10
NLR (New Life Rule)
If EMS or police don't revive you on the scene and you respawn at hospital instead, whether manually or automatically, you've triggered NLR. You have to forget everything from the roleplay leading up to your death: the events, the people, the locations, all of it. You can't return to where you died for 15 minutes. You can't contact anyone or tell them what happened before you died. You can't use NLR selectively by forgetting the parts that hurt you and keeping the parts that help. If EMS was actively treating you on scene and you respawned anyway, that breaks NLR and counts as FailRP. NLR doesn't apply if you're fully revived on scene and taken to hospital while staying in active roleplay. In that case you keep your memory, but you still have to fully roleplay your injuries.
R11
Mic Requirement
You need a clear, working microphone to play here. You have to be audible, understandable, and able to talk in real time with other players. Heavy background noise, voice changers that make you impossible to understand, or deliberately muffled audio that stops roleplay from working aren't acceptable. /me and /do are only for describing physical actions or what's in a scene. They don't replace your voice as your main way of communicating during active roleplay. If you have a documented disability or impairment that affects your ability to use a mic, contact staff before you join and use /asl in the meantime.
R12
Discrimination & Hate Speech
Racism, sexism, homophobia, transphobia, ableism, antisemitism, and every other form of hate speech and discrimination are banned across all Metro Networks spaces: in the city, in Discord, and in support channels. This applies both in-character and out-of-character. Playing a prejudiced character doesn't excuse real slurs or genuinely dehumanising language aimed at real people. The line is simple: if the language would genuinely harm or offend a real person regardless of the fiction around it, it's not allowed. This rule applies on Cayo Perico and everywhere else, no exceptions. Breaking it leads to serious punishment, up to a permanent unappealable ban.
R13
ERP & Sexual Conduct
All sexual roleplay is strictly opt-in, and both players have to give clear, explicit consent before it starts. Non-consensual sexual roleplay, including any depiction of sexual assault, is banned even if the other player is willing to play it out. If anyone says stop, breaks character to show they're uncomfortable, or makes it clear in any way that they want it to end, it ends immediately with no arguing and no continuing. ERP has to happen in a fully private, enclosed location where no other players can hear or see it. Any sexual roleplay involving a character presented as a minor, whatever the claimed age or excuse, is a permanent unappealable ban with no exceptions.
R14
Hostile RP
Hostile roleplay is allowed and it's a core part of the server, but it needs a realistic story behind it. You can't start a fight because someone looked at you. You can't jump from words straight to lethal force without steps in between unless a genuine, serious threat has been made. Escalation has to feel believable. A real person facing real consequences wouldn't reach for a weapon over every small interaction. Keep hostile roleplay in the city. Taking disputes, targeting, or revenge into Discord, DMs, or any out-of-character space isn't allowed and will be treated as harassment.
R15
Scamming
Scamming is only allowed when the deal involves illegal goods, illegal weapons, or dirty money. You can't scam players out of legally earned cash, legal vehicles, or legal items. Dirty money means money made through illegal in-game activity. You can't just label any money dirty to justify a scam. Deliberately targeting new or confused players who clearly don't understand the mechanics will be punished harder than a scam between experienced players.
R16
Reporting Rule Breaks
If you see a rule being broken, don't break character, don't call it out over voice, and don't argue with the player about it mid-scene. Stay in the roleplay, gather your evidence, and use /report or open a Discord ticket once the scene is over. Trying to moderate other players yourself mid-scene isn't your job and can get you penalised for breaking immersion.
R17
Evidence Rules
Use F11 to record player IDs. Any clip you submit as evidence has to be at least 30 seconds long, include full audio with both your input and output, and show the full context of the situation, not just the moment that suits your report. Clips that start right before or after the key moment, that are missing audio, or that clearly lack context will be rejected. Submitting manipulated, edited, or cherry-picked evidence to misrepresent what happened is a punishable offence on its own.
R18
Stay in RP
Don't leave the scene or break character while roleplay is still going. A scene isn't over until everyone involved has naturally wrapped up the interaction. You don't get to decide on your own that it's done and walk away. Finish the roleplay properly before you make any report.
R19
Using /report
Once the scene is genuinely finished, use /report to alert staff. Include a clear, short description of what happened, who was involved, and which rule was broken. Vague reports with no detail get pushed to the bottom of the queue.
R20
Don't Staff Shop or DM Staff
Only the staff member assigned to your ticket can make a decision on it. Don't message other staff, DM anyone for a second opinion, or try to get a different result by going around the assigned staff member. Staff aren't allowed to weigh in on tickets they're not assigned to either. If you think a decision was unfair, submit a formal appeal to a higher-up through the right channel. Don't try to bypass the process.
R21
When to Make a Support Ticket
If a staff member tells you to make a ticket, or the issue isn't urgent enough for /report, head to the support channel in the Metro Networks Discord and open a ticket there. Don't DM staff directly to report issues.
R22
Ticket Requirements
Every support ticket needs a clear description of what happened, all the relevant evidence (clips at least 30 seconds long with full audio and full context), the player IDs of everyone involved, and anything else staff specifically ask for. Tickets with no valid evidence won't get any action. Submitting false, manipulated, or misleading evidence in a ticket is a punishable offence.
R23
Senseless Aggression
Don't start fights, kick off violence, or threaten players without a genuine, established roleplay reason. There has to be a real story behind your aggression. Not just being nearby, not just disliking someone, and not just because you feel like it. Random beef with no foundation isn't allowed.
R24
Robbery Rules
Don't rob another player without proper roleplay buildup. One sentence and then pulling a weapon isn't buildup. There needs to be a real interaction that sets up the robbery. Shooting should always be a last resort, and if the person does what you ask there's no reason to hurt them. Don't chain-rob the same player either. Robbing the same person more than once within two hours needs significant new roleplay justification, and staff may rule it as harassment if it looks like you're just targeting them.
R25
Robbing Downed Players
Don't rob anyone who's in a downed state. A player counts as downed if they're on the ground and can't move freely on their own. Crawling doesn't make a player un-downed for this rule.
R26
Robbing EMS or Police
Never rob EMS, under any circumstances. You can only rob police for illegal items they haven't transferred to evidence storage yet. You can't rob them for legal items, their uniform, or their equipment. And you can't use metagamed knowledge of what an officer is carrying to justify the robbery.
R27
Police Hostage Rule
You can only take a police officer hostage if there are at least 4 on-duty officers online and actively responding at the time. On-duty means logged into an active shift and available to respond. Officers who are online but AFK, doing paperwork, or otherwise unavailable don't count toward the 4. You can't use friends posing as fake hostages to manufacture a hostage situation.
R28
No Violence Toward Paramedics
Never attack, threaten, rob, kidnap, or deliberately get in the way of paramedics. That includes blocking EMS vehicles to slow their response and pulling a weapon near them to scare them off a scene. There are no exceptions to this rule.
R30
Helicopter Theft
Don't steal EMS or police helicopters, under any circumstances.
R31
Escalating Hostile RP
You can escalate roleplay into hostility if there's a prior, unresolved conflict with real history behind it. You can't jump straight to violence without that foundation. Every new hostile encounter has to be proportional to the conflict that came before it, so you can't use a minor past incident to justify extreme escalation.
R32
Fear RP (Fear for Life)
If someone has a gun pointed straight at you and you don't already have your own weapon out, you have to fear for your life and comply. You can only fight back if your weapon was already drawn and in hand before they aimed at you, and you're face to face at close range. Face to face means within a few metres with a clear line of sight, not across a room or at any distance where pulling your weapon would be unrealistic. If you're climbing, on a ladder, on a roof with no way out, or have your back turned, you have to fear no matter what. If you're outnumbered, you have to fear. Fear RP doesn't end the second a gun is briefly lowered or pointed away. If the threat is still there and credible, you're still under Fear RP.
R34
Safe Zones (Green Zones)
These locations are safe zones at all times: hospitals, police stations, the prison car park, all player-owned businesses, inside the casino, clothing stores, and tattoo stores. Inside them and right outside them you can't rob, take hostages, kill, initiate, or camp with hostile intent. Right outside means close enough that the hostile action is clearly tied to the safe zone, and staff will judge that based on context.
R35
Ongoing Situations in Safe Zones
You can only keep a hostile situation going inside a safe zone if it was clearly established and already happening before either side entered. You can't run into a safe zone to escape an active fight or chase and then claim it's over. If you go into a safe zone while being chased, the people chasing you can wait outside, and it picks back up when you come out.
R36
Ransom Restrictions
You can't demand items from the police armoury or the EMS pharmacy as part of a ransom. Once evidence is locked into storage or a suspect has been processed into custody, they can't be ransomed or pulled out of the legal process through threats or hostage situations.
R37
No Baiting
Don't deliberately bait police, EMS, or other gangs into situations just to manufacture a reason for hostility. That includes committing crimes in front of police only to start a pursuit, firing shots near police to draw a response you then use to justify a wipe, and anything else meant to create a hostile situation under false pretences. Depending on the situation, baiting can also count as failing Fear RP.
R38
Robbing Criminal Locations
You can only rob a criminal business location if your gang has a significant, established history with it and the gang that controls it is actually present and in control at the time. Turning up to an empty criminal location and robbing it because no one's around to stop you doesn't meet that bar.
R39
Player-Owned Businesses
Player-owned businesses are safe zones at all times, whether they're open or closed. No hostile roleplay inside or right outside them, ever. This holds even if the business owner is in a conflict with you. The location itself is always protected.
R40
Server Event Rules
No hostility during official server events unless staff have specifically approved it ahead of time for that event. Events built around hostility are the exception, but they still have to be pre-approved by staff.
R41
Gang Clothing Removal
A hostage can have their gang clothing removed for up to 24 hours for roleplay. After 24 hours, the clothing has to be returned or disposed of through roleplay. You can't permanently keep or use another gang's clothing.
R42
Injury Awareness
Your health bar doesn't actually reflect your real injuries. You have to roleplay them realistically based on what happened to you. Getting shot doesn't mean you're fine the moment your health bar refills. When you're downed you can only speak to paramedics, doctors, police, or staff. Talking to friends while downed to pass on information breaks this rule and the metagaming rule.
R43
Medical RP Required
If you're injured, you have to fully roleplay the effects. Follow every instruction a paramedic gives you on scene. Don't fake compliance and then run or fight the second they finish treating you. Ignoring injuries, acting unaffected, or going straight back to normal after treatment will get you banned.
R44
After Car Accidents
Don't leave the scene of a vehicle accident straight away, whatever caused it. Check on everyone else involved and roleplay around the crash. If the collision was caused by lag or desync, you still have to do this. It's on you to communicate that and roleplay the aftermath, not to drive off.
R45
Realistic Health Management
If a medical professional tells you to use a wheelchair, attend follow-up appointments, or stick to any other health restriction as part of your roleplay, you have to follow it for as long as they specify. You can't just ignore medical RP outcomes because they're inconvenient for your character.
R46
Pain from Non-Lethal Weapons
Getting hit by a taser, a bean bag, or any other non-lethal weapon has to be roleplayed seriously and realistically. You can't instantly shrug it off and carry on as normal. The effects last a meaningful amount of time and your roleplay has to show it. A taser doesn't wear off in ten seconds.
R48
Exploit Reporting
Using any exploit, bug, or unintended game mechanic to gain an advantage over other players is a permanent ban. If you find an exploit, report it in a support ticket with a description and any evidence within a reasonable time of finding it. Failing to report an exploit you know about is a violation on its own, even if you never used it. You can't sit on an exploit to use it first or share it around before you report it.
R49
No Retaliation
Players who report rule breaks or exploits won't be punished for doing so. Any attempt to retaliate against, harass, or target someone for making a report will get the retaliating player serious punishment.
R50
Hacking Ban
Using hacks, cheats, modified clients, or any third-party tool that interacts with or changes the game to give you an advantage is a permanent ban with no appeal.
R51
Asset Transfer Exploits
Don't transfer assets between your own characters or to other players to protect them from permanent death consequences, dodge losses from a ban, or for any other out-of-character reason. That includes gifting cars, houses, weapons, drugs, or cash when you know your character is about to face consequences. It also includes using a chain of middlemen to hide the transfer. Staff will look at the whole chain, not just the last hand-off.
R52
Role-Specific Items
Items given to you through a job role like police or EMS, including weapons, equipment, vehicles, and uniforms, can only be used while you're actively on duty in that role. They have to be returned or secured when you go off duty. Sharing, lending, or transferring them to any other player or character is treated as corruption and is a permanent ban.
R53
Anti-Corruption
Corruption by police and EMS characters is a permanent ban. That covers sharing information with criminals, letting evidence disappear, deliberately not responding to situations, and any other abuse of a whitelisted role. Corruption isn't treated as a roleplay consequence. It's treated as a cheat and punished that way.
R54
Real-Life Asset Transfers
Transferring in-game money, assets, vehicles, or items between players or your own characters for real-world money, favours, or any other out-of-character reason is a permanent ban. This includes gambling real money against in-game assets in any form.
R55
Remote Exploitation
Using emotes to cancel actions mid-animation for a combat advantage, moving while downed through any mechanic, and any other form of mechanic exploitation not listed here is a punishable offence. This rule covers all mechanical exploitation by intent, not just the examples given.
R56
Name Exploit
Using any mechanic, like sending money, items, or emotes, to reveal another player's name when you have no in-character reason to know it is banned.
R57
Game Modification Ban
Changing your game files in any way that gives you a combat or gameplay advantage over other players is a permanent ban. That includes bullet tracers, forcing daytime, removing foliage, and anything else that changes what you can see or do compared to other players. Purely visual mods that give no gameplay advantage, like NVE, QuantV, and Fivemods, are approved. Any mod that isn't on the approved list has to be submitted to staff for approval before you use it. Using an unapproved mod is a violation even if you thought it was harmless.
R61
OOC Drama
Don't bring out-of-character conflicts, grudges, or personal issues into the city and use them as a basis for in-character actions. If you've got a real OOC dispute with another player, sort it through the right channels: staff tickets and formal processes. Don't use the city as a vehicle for personal vendettas that started outside it.
R62
Avoid Other Players' RP
Don't insert yourself into other players' roleplay, especially gang roleplay, without a legitimate in-character reason to be involved. That includes following players around to watch their deals, turning up at gang territory to watch interactions, and anything else that amounts to hand-holding or feeding information to one side of an ongoing situation.
R63
Business Worker Immunity
Players actively working in a registered player-owned business can't be targeted for hostile roleplay while they're on the clock and doing their job. The immunity starts when you clock on and ends when you clock off. You can't clock on just to get immunity during a conflict and then clock off once the threat's gone. Staff will look at suspicious patterns of clocking on during active conflicts.
R66
End Hostility When EMS Arrives
Active hostilities have to stop when EMS arrive on scene to treat the injured. This kicks in the moment EMS are physically present and visible, not while they're still on their way. You can't use a friend posing as fake EMS to abuse this and force a situation to end in your favour. Genuine EMS only.
R69
Realistic Driving
Drive the way a real person would in the vehicle you're operating. Supercars don't go off-road at full speed. Deliberately ramming other vehicles at high speed outside of a proportional pursuit isn't allowed. Reckless driving that wrecks other players or their roleplay with no in-character reason will get you warnings and bans. Staff apply punishments for driving violations consistently, based on how severe and how frequent the behaviour is.
R70
Duress Exception
When a duress alarm goes off, signalling a genuine threat to a police officer or EMS member or that one has been downed, the normal restrictions on police and EMS response are lifted and they can respond with full force. Criminal activity limits still apply and aren't affected by duress activations.
R71
Motorcycle Downed Passenger
Don't transport downed players on motorcycles. Don't put downed players in car boots, truck beds, or any vehicle space that isn't meant to carry a person safely. The only legitimate way to move a downed player is in a proper passenger seat or by EMS in an appropriate emergency vehicle.
C1
Rule Exceptions
While you're on or right next to Cayo Perico Island, rules R2 and R3 don't apply and open PVP is allowed. Rule R12, Discrimination and Hate Speech, stays fully in effect on Cayo Perico and everywhere else, no exceptions. Every other rule that isn't listed as suspended stays fully active.
C2
Robbery
You can be robbed of anything on Cayo Perico, including while downed. You can't bring another player to Cayo specifically to rob them somewhere they can't meaningfully resist or escape. Doing that gets you a one day ban and a full pocket wipe. The open robbery rules on Cayo are for the natural PVP environment, not a tool to exploit players who never chose to fight.
C3
Police & EMS Restrictions
Police and EMS can't operate on or near Cayo Perico unless they're part of an active, staff-approved RP investigation or a special event that staff have explicitly approved.
C4
No Escape Zone
Criminals can't flee to Cayo Perico to escape an active police pursuit. Using Cayo as a safe haven from mainland consequences isn't allowed.
C5
No Life Rule (NLR) Exception
Players can return to Cayo Perico after dying there without NLR applying to their Cayo activities. But any ongoing hostility that started on Cayo can't be continued on the mainland after death. The conflict stays on the island.
G1
Gang Clothing for Hostility
All official members of a gang must be wearing their official registered gang clothing to participate in or initiate any hostile activity. The only exception is genuine self-defence — if you are attacked without warning you may defend yourself regardless of what you are wearing. Self-defence does not mean you anticipated a conflict and chose not to change — it means you were genuinely attacked with no opportunity to prepare. If a hostile situation begins while you are not in gang clothing and it is not self-defence, you must disengage, go to a clothing store, change into your gang clothing, and only then re-engage. Official gang clothing means the clothing registered with staff as your gang's clothing — civilian clothes that happen to share colours do not count.
G2
Carrying Downed Members
You may not carry, drag, or escort a killed or downed gang member unless you are actively transporting them directly to a hospital. You may not move a downed gang member away from a crime scene to prevent police from finding them, and you may not use the carry mechanic to reposition a downed player to a more advantageous location before police or EMS arrive.
G3
Declaring Hostile Actions
All hostile actions against another gang must be clearly communicated to a representative of that gang before action is taken, or simultaneously with the first hostile action if the situation does not allow for prior notice. Any gang member who is killed must be told clearly and specifically why they were killed. This communication must reach an actual person — sending a message to an empty Discord channel or telling someone who is not a member of the gang does not count. Declarations of war made in a previous session do not automatically carry forward indefinitely — if significant time has passed and no active hostility has occurred, a fresh declaration is required.
G4
No Griefing Gangs
Repeatedly targeting the same gang with hostile actions within a short period with no new or evolving in-character reason constitutes griefing. A gang strike will be issued. The threshold for what constitutes repeated targeting will be judged by staff based on frequency, timing, and whether a genuine and proportional roleplay narrative exists to justify the pattern of hostility.
G5
No Sook Policy
Gang members must maintain composure and professionalism during all roleplay scenarios including ones that go badly. Losing a fight, losing territory, or being outplayed does not entitle you to break character, become aggressive in OOC channels, or behave in ways that degrade the experience of other players. Gangs are held to a higher standard of roleplay than general players — conduct that might result in a warning for a regular player will result in a gang strike.
G6
Territory Control
Gangs may enforce control over their registered territory. This includes bashing, kidnapping, and robbing individuals who are confirmed to be conducting activity — such as selling drugs — in your territory without permission. Your territory must be clearly communicated to all other gangs before you take any enforcement action. A single warning must be given to individuals entering your territory before escalation — entering your territory is not an automatic reason to kill on sight. You must be able to demonstrate that the person you acted against was actively conducting territory-relevant activity and not simply passing through.
G7
Higher Standard & Staff Discretion
Gangs are expected to roleplay to a higher standard than the general player base at all times. Staff may issue a gang strike for behaviour that is not covered by a specific rule if that behaviour is judged to be in bad faith, exploitative of rule wording, or harmful to the server environment. Gang staff decisions in these grey area situations are final at the gang staff level and may only be escalated through formal appeal.
G8
No Combat Helmets
Combat helmets may not be worn during hostile roleplay. Any other item of clothing or equipment worn with the clear intent of providing unrealistic protection against bullets or weapons — rather than for its intended aesthetic or roleplay purpose — is also prohibited under this rule.
G9
Police Engagement
Engaging police in hostile roleplay is a last resort and requires a clear, valid, and specific roleplay reason. You must interact with and issue a declaration to police within one minute of actively opening fire — the declaration must clearly state what you want and what will happen if your demands are not met. This declaration resets if you cease fire for more than five minutes and then resume — a new declaration is required. You may not participate in a police wipe unless one or more of your crew members are currently being actively processed or held in police custody at that moment — someone who was arrested earlier in the session and has since been processed and released does not count. You may not run into an active police scene to initiate or rescue associates — this is fail Fear RP. After being killed during a police engagement, a 15 minute cooldown applies before you may re-engage. This cooldown begins from the moment of death and applies regardless of how you were revived or where you ended up. You may not respawn and immediately return to the same active scene. During gang-on-police hostilities, gang clothing rules are waived — standard clothing is permitted.
PC1
Policy Adherence
Every organisation operating on Metro Networks must adhere to this professional conduct policy in full. A single breach will result in immediate lockout from all vendors until the matter is resolved.
PC2
Continued Breaches
Repeated or serious breaches of this policy will result in either specific individuals being permanently removed from the gang scene or the entire organisation being disbanded and removed. The decision on which outcome applies rests entirely with gang staff.
PC3
No Toxicity
There is no acceptable excuse for mic spamming, abusing other players, crying over outcomes, or losing your composure during a scenario. Roleplay does not always go in your favour — that is the nature of a living server. If you experience genuinely poor roleplay from another party, report it through a gang ticket. Do not handle it yourself in the moment.
PC4
Reports & Compensation
If staff determine that another party's roleplay was genuinely poor and caused you material loss, you will receive full compensation for items lost and reasonable acknowledgement of time lost. If you submit a ticket while visibly heated, emotional, or aggressive in your language, gang staff will not respond for 24 hours. This is not a penalty — it is to ensure reports are handled clearly and fairly. A ticket submitted calmly with clear evidence will always be processed faster than one submitted in the heat of the moment.
CREW
Entry Level
Crews are entry-level gangs focused on learning gang roleplay and building a genuine identity and reputation through consistent RP. Crews are capped at 7 hostile members and 3 leaders. All crew members must be in the Metro Networks gang Discord at all times — members who leave the Discord will be removed from the crew. Crews that are inactive for more than 2 consecutive weeks will be disbanded without warning. Inactivity means no meaningful in-city roleplay activity from the crew as a group — a single member logging in does not constitute activity. Crews do not receive custom clothing until they are promoted to Probie status. Pushing staff for promotion before meeting RP standards, or questioning promotion timelines repeatedly, will result in a promotion delay. Crew reputation is determined entirely by the behaviour of its leaders, members, and associates — staff evaluate the crew as a whole, not just its leadership.
PROBIE
Established Probie
Probie status requires demonstrated consistent roleplay and an established internal structure with clear leadership. Probies are capped at 16 hostile members and 3 leaders. All members are expected to actively contribute to roleplay and maintain consistent standards at all times. Abuse of other gangs, poor roleplay conduct, or failure to maintain standards may result in restrictions being applied or Probie privileges being revoked and the organisation being returned to Crew status. Benefits at Probie tier include 4 custom clothing slots and unlimited clothing variants within those slots.
GANG
Full Gang Status
Full gang status is capped at 20 official members and 4 leaders for hostile play. Once these limits are reached no additional members may be added until a position becomes available through a member leaving or being removed. All gang members are expected to uphold the highest level of roleplay quality and set the standard for realism, consistency, and immersion on the server. Benefits at this tier include a full custom clothing pack, 1 blueprint, 1 vendor, 4 turf sprays, and unlimited clothing variants up to a maximum of 5 full sets.
ORGANIZATION
Highest Tier
Organisation status represents the highest level of criminal roleplay recognition on Metro Networks. Organisations are capped at 30 official members and 5 leaders for hostile play. These limits are absolute — no exceptions will be made. All organisation members are expected to be the benchmark for roleplay quality on the server in every interaction. Benefits at this tier include a full custom clothing pack, control of drug supply, 2 blueprints, 1 vendor, 8 turf sprays, approved MLO access, and unlimited clothing variants up to a maximum of 7 full sets.
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